
Veterans of the RTS genre may find the game's strategic complexity a little lacking, but its straightforward gameplay, short match lengths, and simple controls-click-based, with few commands and no menus to navigate-make Multiwinia fun and rewarding, especially for quick online games. The game shares the same retro, silly aesthetic as its solo-campaign predecessor Darwinia-with graphics and sound effects that are simultaneously savage and whimsical-but the gameplay is definitely geared toward multiple players (AIs or online opponents), with over 40 different maps and six game types that will feel familiar to multiplayer fans: Domination, King of the Hill, Capture the Statue, Assault, Rocket Riot, and Blitzkrieg. Weve really enjoyed our pre-launch sessions with the game, and well probably cobble together some kind of in-depth overview next week.

This is a 'hackers only' kind of process, and should not really be taken on by someone who does not know the basics of creating a text file.


Multiwinia is a frantic, fast-paced real-time strategy game in which armies of "bloodthirsty little stick men" duke it out in epic battles across a Tron-like landscape. Probably should have mentioned this yesterday, but Multiwinia is now available from the Introversion store, and theres a splendid collectors edition available alongside the boring old standard box. The people that have been making custom levels (levels, or maps - not cards) have done so by creating maps with Darwinia, then tweaking them by hand, with a text editor, to create Multiwinia. Multiwinia is a stripped down and streamlined multiplayer-only version of its forebear, designed mostly as an add-on to the upcoming Xbox Live Arcade release of Darwinia were reviewing the PC.
